Razer Asteroid Miner
A downloadable game for Windows and Android
Join the story of Flynn, a rebel on a mission to undermine the Razer Mining Syndicate and jump beyond the belt fringe to the distant forbidden zone in hopes of finding his missing father.
Jump deep into asteroid mines as you hunt for valuable resources, navigating twisting tunnels and outmaneuvering barriers at every turn. Collect and sell cargo for advanced upgrades to your Razer, adding firepower, and gaining access to more distant destinations.
Built with the heart of an endless runner, RAM is a thrilling arcade space shooter with story-driven progress hinting at a larger saga to unfold.
The current version is an alpha of the first level from the first of four planned chapters. Each chapter plans to bring fresh locations, gameplay and story. It is my pleasure to share this creation with you and I welcome your feedback and support. Please consider giving a small amount to help the continued development of RAZER ASTEROID MINER!
Make the jump!
Download the alpha for Quest or Rift below.
–> Learn how to install the game .apk via SIDEQUEST:
Discord: https://discord.gg/PJ3ZCEwzMb
Status | In development |
Platforms | Windows, Android |
Author | baronvonbolt |
Genre | Action, Adventure, Shooter |
Tags | Arcade, Oculus Quest, Oculus Rift, Space, Virtual Reality (VR) |
Inputs | Oculus Rift |
Links | Community |
Download
Click download now to get access to the following files:
Development log
- First Public Alpha (PCVR)Aug 15, 2021
Comments
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omg, I can not wait to post the next playable version. So much has been added. Gameplay amped up. Can't come soon enough.
Would you say this is unambiguous?
I know it's been too long since I've posted an update. But I just finished setting up my development space, after a long 5 month hiatus, and I plan to get back to work on Razer right away.
If you have checked it out, I would love to hear about what you want to see more of and what you maybe didn't like so much.
Much of the initial feedback I am hearing to start is the alpha demo jumps in too far -- it needs some tutorial and balancing. Those are the things I will be working on for the next alpha release.